Olivier Lacan

Software bricoleur, word wrangler, scientific skeptic, and logic lumberjack.

Concurrency in Ruby 3 with Guilds

Written on September 27, 2016 in Orlando, Florida
Edited by Nate Berkopec Chris Arcand Elizabeth Mills
Reviewed by Aaron Patterson

At Ruby Kaigi 2016, Koichi Sasada — designer of the current Ruby virtual machine and garbage collector — presented1 his proposal for a new concurrency model in Ruby 3.

While Ruby has a thread system to allow for concurrency, MRI doesn't allow parallel execution of Ruby code. Koichi looked at the various challenges of running Ruby in parallel including object mutation, race conditions, and synchronization across Threads. The result was a proposal for a new concurrent and parallel mechanism called Guilds.

Concurrency Goals

If like me you're not a computer science graduate, or if concurrency just tends to hurt your brain, you can read this clear explanation of the differences between concurrency and parallelism.

The stated goals for Guilds in Ruby 3 are to retain compatibility with Ruby 2, allow for parallelism, reconsider global locks that prevent parallel execution, try to allow fast object sharing, and provide special objects to share mutable objects.

Concurrency in Ruby today is difficult because programmers have to manually ensure that Threads don't create race conditions. Common ways around this issue involve introducing locks, like Ruby's Thread::Mutex, which somewhat defeat the initial purpose of parallelism. Locks tend to slow down programs, and improperly placed locks can even make concurrent programs run slower than synchronous equivalents.

How Guilds Work

Note: With Koichi's permission, I've reproduced some illustrations from his proposal since they're helpful for understanding the concepts.

Guilds are implemented in terms of the existing Thread and Fiber classes. While Threads allow for concurrent execution of code scheduled by the operating system scheduler on your behalf, Fibers allow for cooperative concurrency with execution scheduling that can be manually controlled.

Guilds are composed of at least one Thread which in turn has at least one Fiber. Threads from different Guilds can run in parallel while Threads in the same Guild can't. Objects from one Guild cannot read or write to objects from another Guild.

Illustration of Guilds containing at least one Thread which contain at least
one Fiber

Threads that belong to the same Guild can't execute in parallel since there's a GGL (Giant Guild Lock) ensuring that each thread within a Guild executes one after another. However, Threads from different Guilds can execute in parallel.

You can think of a Ruby 2.x program as having a single Guild.

Illustration of thread concurrency within Guilds and between Guilds
Threads T1 & T2 belong to Guild G1 and can't run in parallel, but T3 belongs to G2, and it can run while Threads from G1 are executing.

Communication Between Guilds

An object from one Guild will not be able to read or write to a mutable object from a different Guild. Preventing mutation allows Guilds to operate concurrently without running the risk of both accessing and modifying the same objects.

Illustration of Guilds being unable to read or write each other's objects
Objects from one Guild can't access objects from a different Guild.

However, Guilds can communicate with each other using the Guild::Channel interface which allows for the copying or moving of objects across the channel to another Guild.

The Guild::Channel's transfer(object) method sends a deep copy of the object to a destination Guild.

Illustration of Guild Channels copying objects from one channel to another

It's also possible to completely move an object from one Guild to another using Guild::Channel's transfer_membership(object).

Illustration of Guild Channels moving objects from one channel to another

Once an object's membership has been transferred to a new Guild, it is no longer accessible from its original Guild, and any attempt to access the object will raise an error.

While Guilds can't share mutable objects without previously copying or transferring to one another, it's important to note that immutable objects can be shared (read) across Guilds as long as they're "deeply frozen", meaning every object they reference is also immutable.

Here's an example to distinguish mutable from immutable objects:

# While Numeric types like Integers are immutable by
# default, Hash instances aren't.
mutable = [1, { "key" => "value" }, 3].freeze

# But if you freeze String or Hash instances and the
# Array instances that reference them, then you have
# a "deeply frozen" immutable object.
immutable = [
  { "key" => "value".freeze }.freeze

Usage Example

During his talk, Koichi Sasada gave a few succinct examples of how Guilds could work. I'd like to reproduce the simplest one that applies Guilds to computing Fibonacci in parallel. The example below has been modified slightly for clarity.

def fibonacci(n)
  return n if n <= 1
  fibonacci( n - 1 ) + fibonacci( n - 2 )

guild_fibonacci = Guild.new(script: %q{
  channel = Guild.default_channel

  while(n, return_channel = channel.receive)
    return_channel.transfer( fibonacci(n) )

channel = Guild::Channel.new \
  guild_fibonacci.transfer([3, channel])

puts channel.receive

Advantages of Guilds over Threads

With Threads, it's difficult to figure out which objects are shared mutable objects. Guilds prevent their use altogether and instead makes sharing immutable objects much easier. Koichi has planned for "special data structures" to share mutable objects with Guilds. These structures would automatically isolate risky mutable code.

There is, however, a trade-off, since communication between Guilds is much more tedious than between Threads.


It's my understanding that the current C implementation of Guilds is roughly 400 lines of code. While the source isn't yet available, Koichi hinted at the performance benefits of Guilds by comparing a single-guild execution of the fibonacci example with a multi-guild one.

On a dual core Linux virtual machine running within Windows 7, Koichi observed the following results:

Illustration of single vs. multi-guild performance at fibonacci function solving

It may not be representative of real-world improvement in most Ruby applications, but I can't wait to see the impact of Guilds on RubyBench.


The Guild concept is an exciting way to introduce easier mutation-safe concurrency workflows to Ruby. I can't wait for Koichi Sasada and the Ruby core team to share more about this proposal in the future.

I do have minor concerns about the naming of the object copy and move methods for Guild::Channel. transfer(object) seems to imply an exchange, but it merely results in a deep copy of the object. I believe transfer_copy(object) or simply copy(object) would be less confusing. And transfer_membership(object), the move/transfer method, could simply be named channel.transfer(object). Thankfully, it seems that the method names aren't set in stone.

I'd encourage the Ruby core team to release this new feature under an opt-in experimental flag so that the Ruby community can participate in testing. Hopefully, this would allow us to have this feature available before 2020 — the expected release date of Ruby 3.0. Guilds will have a positive impact on Ruby's reputation as a concurrent-friendly language. It would be welcome soon, warts and all.

Didn't hate the way I explained all this stuff? You might enjoy Ruby Facets, a short & sweet Ruby news podcast I host every week.

  1. A video of the talk is already available